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Read the Room

SOS × GFF Game Center · 40 DISC scenarios · Read and response scored separately

🧩 Read the Room

Every round describes a real person behaving like themselves. Teams call the DISC profile first — then pick the response tuned to it. The read and the response are scored separately, because getting the profile right and still handling it wrong is the most common way this goes sideways.

Round 1 40 cards left
Phase 1
🔍 Read
Phase 2
💬 Respond
Phase 3
📋 Debrief
🧩

Draw a card to start the round. Teams read the behavior and commit to a DISC call before any response options appear.

Teammate Tells Account Manager #01

Scenario Title

Scene text.

Phase 1 · Call the profile

Every team locks one letter

Exact match +10 · correct secondary blend +4 · miss 0.

Every team writes down one letter — D, I, S or C — and keeps it hidden. Nobody says it out loud yet. When all teams have committed, show the response options.

Phase 2 · Pick the response

Same scenario, four ways to handle it

Best response +10 · workable +5 · tone-deaf 0 · makes it worse −3.

Each team writes down a response letter next to their profile call. Then everyone reveals both at once — count it down — and hit Reveal & Score.

📋

Facilitator Coach Card

S
Steadiness
Team-oriented · Follow-through · Loyalty · Acceptance
69% of people
🔎 What gives it away
    ✅ The rule from the deck

    ⚠️ What they're protecting

    💬 Take it further

    Score the round

    Tap what each team revealed

    🎬 Round Control

    ⏱ Timer

    0:45
    Ready

    🏆 Scoreboard

    📖 DISC Quick Reference